The course begins with a discussion of formats, storage and display technologies
before moving onto graphics rendering pipelines that demonstrate the process of
generating D and 3D images. Thereafter, coverage of the techniques used in the
creation and manipulation of D and 3D graphics (geometric, viewing and projection
transformations), illumination, shading, and texture mapping techniques are
provided. Following a discussion of graphical user interfaces, the creation and
manipulation of computer-generated animations is introduced
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